Showing 81–92 of 92 results

  • The Lord of the Rings: Journeys in Middle-Earth

    The Lord of the Rings: Journeys in Middle-Earth

    $92.99

    A cooperative, app-assisted board game for 1–5 players where you explore Middle-earth, battle foes, and make choices in a campaign-driven adventure. The companion app reveals the map, controls enemies, and guides players through evolving storylines, offering a dynamic and replayable experience as you work together to save the land. Players choose unique heroes and develop their skills to overcome challenges through exploration, combat, and strategic choices in a bid to write their own legend.

  • The Siege of Runedar

    The Siege of Runedar

    $49.99

    Embark on a Bold Quest in The Siege of Runedar The Siege of Runedar by Ludonova invites you to step into the shoes of brave dwarves defending their precious gold from relentless invaders in this captivating board game. Designed with cooperative gameplay in mind, The Siege of Runedar is perfect for 1-4 players seeking to…

  • Sale! Throw Throw Avocado

    Throw Throw Avocado

    Original price was: $29.99.Current price is: $22.99.

    Throw Throw Avocado is a party game and standalone sequel to Throw Throw Burrito! It’s unlike any game you’ve played before. In this dodgeball card game, go head to head with your opponents collecting cards while throwing and avoiding squishy, adorable airborne avocados. Take part in brand-new battles including the Avocado Freeze War and Avocado Legs Duel. This game is super fun and easy to learn. It’s a fast-paced, competitive party game perfect for the ultimate game night.

    Play Throw Throw Avocado as a standalone sequel, or use the BONUS deck of cards included with the game and combine them with the cards from Throw Throw Burrito to unlock a new combo game using all four throwables!

  • TIME Stories

    TIME Stories

    $38.99

    T.I.M.E Stories is a cooperative, narrative board game where 2-4 players act as agents for the T.I.M.E. Agency, traveling through time to fix temporal paradoxes and save reality. Players inhabit the bodies of characters from different historical periods and settings, using the unique mechanics of “decksploration” to investigate locations, solve puzzles, and complete missions.

  • TIME Stories Revolution: A Midsummer Night

    TIME Stories Revolution: A Midsummer Night

    $18.99

    TIME Stories Revolution: A Midsummer Night is a standalone scenario in the “blue cycle” of TIME Stories.

    Agents explore an alternate parallel time frame. Reality thus becomes a fluctuating concept, and players will have to unravel the true from the fake in this adventure built like a great game of mirrors.

  • TIME Stories Revolution: Experience

    TIME Stories Revolution: Experience

    $7.99

    TSR-Experience (TSRE) is a box with mysterious content that aims to enrich your immersion and your involvement in the main narrative arc that encompasses each scenario. I think that only TS enthusiasts have already taken the time to read mission returns on the SpaceCowboys website, a sort of debriefing with your BOB instructor summarizing the mission accomplished in more detail, while preparing you for the next one.

    Because TS scenarios do not have an imposed order, you can discover pieces of the main story in a timeline that belongs to you. “Experience” aims to embed and enrich the content of this blue cycle. You can discover more details about the environment where you live or customize your agents.

    This last point leaves me pensive … Can one envisage a system of progression of the heroes in the form of experience, of cosmetics as in the video games, or then in a narrative frame retracing multiple choice paths, like a book of which you are the hero ?

    The SpaceCowboys’ thinking around this “Experience” box is to allow players to appropriate the adventure of Time Travelers as they see fit.

    If you are inspired and attracted to the theme of a particular scenario, you can dive as usual, discover its secrets and mysteries, experience a thrilling adventure and tidy the box. The unique use remains within the reach of those who feel closer to the theme of a scenario than the history of the game.

    With “Experience”, it is rather the players eager to deepen their knowledge of the Lore of TS, its characters, history in the stories, which are targeted.

    The best part of all this is that the box “Experience” seems to be able to adapt to our progress when we decide to use it, regardless of the order of the scenarios already played or the one from which we go. get it.

  • TIME Stories Revolution: The Hadal Project

    TIME Stories Revolution: The Hadal Project

    $13.99

    In TIME Stories Revolution: The Hadal Project, a standalone scenario in the “blue cycle” of TIME Stories, you and your fellow agents journey to the year 2099.

    Rediscover the TIME Stories universe with TIME Stories Revolution, a new cycle of missions. The rules have changed but the Agency’s commitment to preserving humanity and the space-time continuum hasn’t.

    As all the TIME Stories Revolution scenarios, The Hadal Project is a complete, standalone game.
    The scenarios can be played in any order.

    2099 NT: While a terrifying virus is devastating the world’s population, a scientific base immersed in an oceanic abyss makes a strange discovery that could decide the future of humanity. Conduct an in-depth investigation and crack the secret of the HADAL project.

  • Sale! Troyes

    Troyes

    Original price was: $59.99.Current price is: $47.99.

    During the late middle ages, the French city of Troyes was a center of Western European conflict. It witnessed the marriage of a French queen to an English king, Joan of Arc’s crusade to liberate France, the Black Death, the arrival of the Gypsies, the birth of Arthurian romance, and more—all before a tremendous fire destroyed the city and its ornate Cathedral, consigning the greatness of Troyes to history.

    Experience the greatness of this medieval city in Troyes! Combining the unpredictability of dice with a tight economy and plentiful player interaction, Troyes challenges you to lead a group of citizens through a tumultuous time and compels you to make tough strategic decisions every round. Will your citizens become Archers or Artisans? Will you help build the Cathedral, or battle Heresy? Above all, how will you survive the constant attacks, skirmishes, and battles of the Hundred Years War, and earn your family fame in these tumultuous times?

  • Sale! Unfathomable

    Unfathomable

    Original price was: $89.99.Current price is: $62.99.

    “The steamship Atlantica makes way to Boston, but dark shadows trail the ship, staying just out of sight beneath the waves. The ship’s passengers seem unnaturally fixated, staring out to sea with a silent, desperate longing. The investigators’ dreams are plagued by eerie underwater nightmares. And now, a passenger has been murdered.

    Suspicion, hidden loyalties, and devious strategy rule the day! Unfathomable puts the players in command of a steamship, but not every player can be trusted. While monstrous Deep Ones stream forth from the crushing ocean depths, any player could secretly be a nefarious cultist or a horrifying hybrid Deep One. The investigators must take care not to turn their backs on anyone—it will take all their cunning to save their ship from a watery grave. Battle swarming Deep Ones, uncover the traitors, and steer the Atlantica safely home in Unfathomable!

  • Sale! Voices in My Head (SKU 63899)

    Voices in My Head (SKU 63899)

    Original price was: $39.99.Current price is: $28.99.

    In Voices In My Head, players step into the courtroom and into the mind of a man on trial for robbing a bank. One player takes on the role of the prosecutor who is trying to convict the defendant, Guy, and send him to prison; everyone else takes on aspects of Guy’s personality, such as Honesty or Selfishness, and attempts to influence the trial. To win the game, each player must achieve their hidden goal.

    Each round, the prosecutor plays a trial card to present evidence, call witnesses, or grill Guy on the stand. Players then try to control Guy’s actions by deploying control markers to a three-dimensional game board representing his brain. These actions will sway the jury in different ways and ultimately determine whether Guy goes free or is sent to prison.

  • Sale! Wonder Book

    Wonder Book

    Original price was: $59.99.Current price is: $47.99.

    Wonder Book is a pop-up adventure board game for 1 to 4 players in which each player takes the role of a teenage kid in a group of adventurous friends. This is a cooperative game, where you all win or lose together as a team. Featuring finely sculpted miniatures that you will be able to paint yourself and a ton of full color paper engineered pop-up terrain. Wonder Book will hit all the right notes for you and your family and invoke all those happy moments when colors, shapes, and 3 dimensions met your love of reading. Game includes: 1 Pop-up book, 4 Hero miniatures, 8 Wyrm miniatures, 5 dice, 17 Sparks of Magic, 60 Heart tokens, 10 Destiny tokens, 8 Stun tokens, 1 Dark Aura token, 248 Cards divided into 6 chapter decks, 6 Wyrm cards, 16 Shred cards, and 1 Mysterious envelope.

  • Sale! Yak

    Yak

    Original price was: $44.99.Current price is: $30.99.

    In Yak, the village elder has given you (and others) the task of constructing a great stone tower to guide the merchants and their yaks in the Himalayas. Each turn, a yak pulls its cart into your village. Will you find stones for your tower, or food for your reserves? Or will you need to visit the market to find what you need?

    Over the course of the game, each player builds their own stone tower by acquiring stones from visiting merchants. You start the game with one good of each type (meat, milk, bread) and three cards in hand: build, restock, and market. Three or four carts being pulled by yaks start on the game board, with each player having one cart in front of them and each cart containing three stones and some food. Each cart has a restriction on it, e.g., “no bread” because its yak is gluten intolerant.

    On a turn, all players choose a card in hand simultaneously and place it face-down. Starting with whoever holds the baby yak token, players then take their turns in order by revealing their card. If you played:

    • Build: Spend 1-5 food tokens, placing them in the cart in front of you, to buy 1-3 stones from that cart. You must follow the restriction on that cart. (No meat for the vegetarian yak, please!) If you acquire crystal stones, you must pay one extra food for each such stone. Place the stones in your tower, with all stones after your first needing to touch. Your tower is at most five stones wide.
    • Restock: Take all the food of one type from the cart in front of you and add it to your reserves up to your limit of eight items of food. Then draw a stone from the quarry bag and place it in the cart. (A cart can hold at most four stones.)
    • Market: Take two food items of your choice from the market, which starts with two foods of each type and which is refilled only when a cart exceeds its nine-food limit during a build action. Then draw three stones from the bag, place one in a cart of your choice, then return the other two to the bag.

    Stones come in eight colors, with eight of each in the bag. Eight crystal stones are also in the bag, along with five fog stones. Whenever fog stones are drawn, all players reverse the direction of all the carts, then the active player sets the fog aside and draws replacement stones, with carts reversing again should fog be drawn anew. Once the right number of non-fog stones have been drawn, place the fog stones on the mountain track. This track will be filled twice during the game, after which only a single fog will remain in the bag.

    To end a round, return your chosen card to your hand, move the yak carts one space in the direction they face, then pass the baby yak clockwise. Continue playing rounds until someone completes the fourth level of their tower. Complete that round, play one additional round, then score the towers. A crystal stone can be a color of your choice, but each crystal in your tower must be a different color. You score points (1) for each group of two or more stones (e.g., a group of six is worth 16 points), (2) for the number of groups of at least two or more stones, (3) for individual stones (only 1 point each), (4) for triggering the end of the game, and (5) for having the most remaining food.

    For an additional challenge, play Yak with the “master builder” variant. Reveal three of the eight objective cards at the start of play. By having the most non-crystal stones of a color or placing them in certain locations in your tower, you score additional points.

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